Pixelkenstein 80s Time

Pixelkenstein 80s Time

'Pixelkenstein 80s time' is a fun and challenging platform game with a theme reminiscent of the old times in the 80s. Collect diamonds and get the highest score. collect the diamonds to pass the levels. pull the lever and you own the oil. pull each level oil lever and complete the levels. Fun and challenging platform game pixelkenstein 80s time. Pixelkenstein, the third game of the series.

Pixelkenstein 80s Time: Your Guide to Winning

WASD + Arrow Keys And Mobile Touch Control

Why Play This Game?

'Pixelkenstein 80s time' is a fun and challenging platform game with a theme reminiscent of the old times in the 80s. Collect diamonds and get the highest score. collect the diamonds to pass the levels. pull the lever and you own the oil. pull each level oil lever and complete the levels. Fun and challenging platform game pixelkenstein 80s time. Pixelkenstein, the third game of the series.

Which technology stack was used for creating this game?

The game supports the creation of this game through the Javascript engine.

What company or individual handled the game's creation?

The design and coding of this game were worked on by FBK.

What kind of game is this in terms of genre?

The genre that represents this game is Adventure.

Is the game focused on a particular gender group?

The game is aimed at a specific Male & Female group.

What tags are used to categorize this game?

The defining tags of this game are 1player, 2d, arcade, boys, classic, danger, platformer, retro, runner, singleplayer.

Does the game depict any form of blood or injury?

Yes, there is blood present in Pixelkenstein 80s Time.

Is there any harsh or cruel behavior in the game?

Yes, Pixelkenstein 80s Time includes disturbing or cruel content.

Is the game safe for a child to play?

No, Pixelkenstein 80s Time cannot be played by kids without concern.

What age groups are the target audience for this game?

The age audience this game is intended to reach is Kids, Teens, Young Adults, Adults, Seniors.
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